Valheim Early Access Review

Valheim Early Access Review

It’s a rarity that I end up playing most games in the survival game genre, such as Minecraft and Rust, Subnautica, Don’t Starve, and more. It’s not that these games are bad, but the market has become oversaturated with games in this genre in the last decade or so.

My talents for building beautiful structures, or finding the patience in my ADHD brain to gather the countless resources to craft what I need to advance to the next tier of the game.

But Valheim hits different.

You are a mighty Viking warrior, sent by Odin Allfather himself to the Norse equivalent of Purgatory in order to slay mythical beings that threaten Valhalla. Starting in the relatively peaceful Meadow biome, you build a small home (or find one) and begin to collect resources to better your equipment and explore the world.

Valheim offers a great tutorial system in the form of a huge raven that explains some of the core mechanics of the game, and offers a bit of direction on how to progress forward, which is a big step up from similar games that just drop you into a random world with little to no instructions.

I really enjoy that Iron Gate Studios spent the time to add a good, clear goal as well as a simple but well integrated tutorial system. One of my biggest struggles with Minecraft over the years is how absolutely massive the game is, with little to no direction on how to get to the endgame goal of killing the Ender Dragon or how you should be progressing forward.

Wait, Minecraft Is 12 Years Old?

It’s possible that’s more of an opinion, or signs of age as Minecraft is nearing it’s 12th year, but I’m not as much of a fan of the “figure it out yourself” side of these games. Maybe I’m just old.

The world of Valhiem is a beautiful, slightly haunting world. Danger might not lurk around every corner, but it is ever-present. Beyond the safety of the open Meadows biome, lies a myriad of dangerous creatures that attack relentlessly. From Greylings, Trolls, skeletons and more, they will endlessly hunt you down as long as you leave the safety of your home.

Base building becomes even more important as you delve farther into the world, as attacks on your home will become more frequent and you’ll need to build defenses like spikes and pits to stop them. Crafting your base is a breeze, with pieces snapping into place and requiring you to be mindful of support beams, chimneys for smoke ventilation, as well as protective walls for safety.

Valheim Early Access Review

Beautiful Visuals, Open World Exploration

Visually, the game’s landscapes are beautiful and the building system lets you easily create nice looking structures without being an architect (in contrast to Minecraft where I can’t build anything). However, monsters and players themselves look like they were ripped out of Runescape, and don’t really mesh with the rest of the visuals of the game.

I do miss the lack of things to discover in the world, but to my credit I have only explored the first two biomes, and have not seen much on the Wiki to change my mind about more discoverable things beyond abandoned structures and small dungeons.

Where No Man’s Sky offers a plethora of locations that overall don’t matter a great deal to progression, and Minecraft offers a huge variety of possible things to explore that are (usually) beneficial in some way, Valheim’s abandoned homes generally only offer the same couple resources (some gems/amber/money that you can’t use for a while longer, feathers, bees, and maybe some arrows). The crypts you find in Black Forest are necessary to create Forges and smelters, but after that there’s never been anything of note to find in them.

The game also offers a skill system where the more you use a skill, the better you get at it.

Or, so I’m told.

I haven’t really noticed any difference between where I started the game and and where I am now. I’ve been sprinting since I started the game, but I haven’t seen a single difference in running speed. The only noticeable progression is upgrading tools and weapons, which make a decent enough difference to feel like progression.


The Final Verdict

Overall, I’m still really enjoying running around the world of Valheim. I’m somewhere around day 35 or so of my current world, wasting time trying to mine more bronze before I craft a ship to sail to the next island to face the second boss. And I’ve enjoyed just about every minute of it.

For an early access title (which is only about $20), it’s a great game at it’s current version. Iron Gate Studio has been adding small patches fairly frequently, improving the game’s stability while also being fairly open about their roadmap for new features.

I hope that some of the visuals are changed as the game goes on, mainly the horrendous looking trolls and player models, but we’ll see if that is just a design choice or not. I’d also like to see more attention paid to the skill system, to feel like there’s an actual progression for all the trees I’ve hacked down over the last 20 hours of game time.

Fans of great emergent storytelling and multiplayer survival games, Valheim is an easy pick. Even if you want to sit and let the game marinate for a bit longer for more content, there’s already plenty to unpack now to keep you entertained for a few weeks with your buddies.

Hades – A Breakout Title

Hades – A Breakout Title

Let’s be honest here. Hades is a fantastic game and there’s no reason to give it anything but a recommendation. Five Stars. 10/10. To claim otherwise that Supergiant’s entry into the rogue-lite genre isn’t a masterpiece would be a complete lie, and I’m an honest man.

Overview of Hades

It’s not difficult to describe Hades on the surface – It’s a 2.5D rogue-lite game that takes place in the beautiful world of the Greek Underworld. You play as Zagreus, the edgy and cool son of Hades who just wants to leave his hometown and explore the world, but Hades oddly refuses to let you leave Tartarus and communicate with your Olympian relatives.

“End? No, the journey doesn’t end here. Death is just another path. One that we all must take.” – J.R.R. Tolkien

Hades

So naturally, you run away. Dashing through the rooms of Tartarus, fighting monsters left and right as you make your ascent to Earth. You meet colorful characters from Greek mythology, like Sisyphus and his super cool eternal punishment despite him being super kind, or eternal sad boy Orpheus who just wants to vibe in the afterlife.

Not to mention the Olympian gods, who send you their blessings to help you advance through each run, each one with their own personalities and boons to offer unique builds for every run through the layers of Hell.

Unique Features

One of the most unique features that Hades offers is that it’s a rogue-lite with an actual story. And like, a good one too.

Most roguelikes have a story ranging from “mom locked me in a basement and is going to kill me, by the way here are the four horsemen of the apocalypse and my dead unborn brother” to [frustrated shouting at your monitor when you’re 12 minutes into Monsoon difficulty], with gameplay superseding the story-line of the game.

Which is totally fine, for those respective games. It’s not like I don’t have almost 150 hours in Risk of Rain 2, or half that in Binding of Issac.

Progress, Die, Repeat

The more you progress, and die, and repeat, the more the game opens up for you. New characters begin to wander the halls of Hades’ home, as well as new weapons with unique upgrade paths for each one. Each character has their own story and personality that unlocks the more you spend time to interact with them, or gift them items to strengthen that bond.

Supergiant isn’t new to the realms of excellent storytelling as well as engaging gameplay – with the hit games Bastion and Transistor under their belts, they are no strangers to fantastic storytelling. Paired with the unique genre of Roguelite games, the gameplay loop of progressing as far as you can before dying also allows the story to unfold at the pace of the player. Hades only offers one clear goal: Escape Hell, and you beat the game.

Of course, most players aren’t going to be able to pick up the game and complete it in their first attempt. Once they have shaken off their mortal coil, players see new characters and options in the world to unlock and play with, as the story unfolds with each incremental victory.

Summing Up Hades

Eventually, the game culminates in it’s “final ending” (Although I think there is a third ending after you escape a certain number of times), which is not only completely satisfying, even still adds further content to explore within the game.

Generally, I don’t play a game all the way to completion for a review. In this case, our Hades review was epic. I’ve logged close to 55 hours of the game, and I still pick it up for a few runs every couple days.

I don’t think there is any other way to sum up how I really feel about this game, and I wholeheartedly recommend it.