It’s a rarity that I end up playing most games in the survival game genre, such as Minecraft and Rust, Subnautica, Don’t Starve, and more. It’s not that these games are bad, but the market has become oversaturated with games in this genre in the last decade or so.
My talents for building beautiful structures, or finding the patience in my ADHD brain to gather the countless resources to craft what I need to advance to the next tier of the game.
But Valheim hits different.
You are a mighty Viking warrior, sent by Odin Allfather himself to the Norse equivalent of Purgatory in order to slay mythical beings that threaten Valhalla. Starting in the relatively peaceful Meadow biome, you build a small home (or find one) and begin to collect resources to better your equipment and explore the world.
Valheim offers a great tutorial system in the form of a huge raven that explains some of the core mechanics of the game, and offers a bit of direction on how to progress forward, which is a big step up from similar games that just drop you into a random world with little to no instructions.
I really enjoy that Iron Gate Studios spent the time to add a good, clear goal as well as a simple but well integrated tutorial system. One of my biggest struggles with Minecraft over the years is how absolutely massive the game is, with little to no direction on how to get to the endgame goal of killing the Ender Dragon or how you should be progressing forward.
Wait, Minecraft Is 12 Years Old?
It’s possible that’s more of an opinion, or signs of age as Minecraft is nearing it’s 12th year, but I’m not as much of a fan of the “figure it out yourself” side of these games. Maybe I’m just old.
The world of Valhiem is a beautiful, slightly haunting world. Danger might not lurk around every corner, but it is ever-present. Beyond the safety of the open Meadows biome, lies a myriad of dangerous creatures that attack relentlessly. From Greylings, Trolls, skeletons and more, they will endlessly hunt you down as long as you leave the safety of your home.
Base building becomes even more important as you delve farther into the world, as attacks on your home will become more frequent and you’ll need to build defenses like spikes and pits to stop them. Crafting your base is a breeze, with pieces snapping into place and requiring you to be mindful of support beams, chimneys for smoke ventilation, as well as protective walls for safety.
Beautiful Visuals, Open World Exploration
Visually, the game’s landscapes are beautiful and the building system lets you easily create nice looking structures without being an architect (in contrast to Minecraft where I can’t build anything). However, monsters and players themselves look like they were ripped out of Runescape, and don’t really mesh with the rest of the visuals of the game.
I do miss the lack of things to discover in the world, but to my credit I have only explored the first two biomes, and have not seen much on the Wiki to change my mind about more discoverable things beyond abandoned structures and small dungeons.
Where No Man’s Sky offers a plethora of locations that overall don’t matter a great deal to progression, and Minecraft offers a huge variety of possible things to explore that are (usually) beneficial in some way, Valheim’s abandoned homes generally only offer the same couple resources (some gems/amber/money that you can’t use for a while longer, feathers, bees, and maybe some arrows). The crypts you find in Black Forest are necessary to create Forges and smelters, but after that there’s never been anything of note to find in them.
The game also offers a skill system where the more you use a skill, the better you get at it.
Or, so I’m told.
I haven’t really noticed any difference between where I started the game and and where I am now. I’ve been sprinting since I started the game, but I haven’t seen a single difference in running speed. The only noticeable progression is upgrading tools and weapons, which make a decent enough difference to feel like progression.
The Final Verdict
Overall, I’m still really enjoying running around the world of Valheim. I’m somewhere around day 35 or so of my current world, wasting time trying to mine more bronze before I craft a ship to sail to the next island to face the second boss. And I’ve enjoyed just about every minute of it.
For an early access title (which is only about $20), it’s a great game at it’s current version. Iron Gate Studio has been adding small patches fairly frequently, improving the game’s stability while also being fairly open about their roadmap for new features.
I hope that some of the visuals are changed as the game goes on, mainly the horrendous looking trolls and player models, but we’ll see if that is just a design choice or not. I’d also like to see more attention paid to the skill system, to feel like there’s an actual progression for all the trees I’ve hacked down over the last 20 hours of game time.
Fans of great emergent storytelling and multiplayer survival games, Valheim is an easy pick. Even if you want to sit and let the game marinate for a bit longer for more content, there’s already plenty to unpack now to keep you entertained for a few weeks with your buddies.
Geod Studio is an army of one. Truc is the fiendishly clever developer behind what is considered the foremost 3D NES emulator. The twist? 3dSenVR is available in VR – which takes immersion to a whole new level.
Available onSteamand Itch.io, 3dSenVR will ignite your retro fire, and take you back, while simultaneously keeping you in the future, as you jump, run, fight, fly and more in virtual reality.
We wanted to know how Truc came up with the concept, and how he managed such an incredible project on his own. Here is the interview. Links, videos and more information can be found at the end of this article.
Hey Truc! What an amazing project 3dSenVR is. We saw that you have been working on it since 2015. What gave you the idea back then?
Well NES console was my first ever gaming system and always have a really special place in my heart and my mind. Similar to many other children at my age, I had many imagination of how the game worlds look like in 3D. Fast forward to 2015 I was a developer working for an out-sourcing company. The job didn’t fit me well and I lost all the working motivation. The repetitive work [and bureaucracy] was really killing me; I really wanted to work on something original that I loved.
I started asking myself why I didn’t do something special [for myself]. That was when everything began, and as people often say the rest is history.
What got you started in game development originally?
It comes to me the most natural way possible. When I was a kid, I loved playing computer games like crazy and often skipped school to play/watch other kids playing. Since 4th class in 1989, I learned in a special school for pupils with special capability in math. They did also teach programming quite a bit because math and IT are close domains. But some of us are [only] interested in gaming not programming. When I grew up a bit we naturally shifted our interest from playing games to game creation. That was the time we decided to switch from math to IT. Classmates who didn’t like gaming followed the math path and we who love gaming followed the IT path. That’s my story : )
What was the first game you wanted to play through on 3dSenVR?
Super Mario Bros.
Super Mario Bros in 3D – 3dSenVR
The interest in the emulator has been incredible, and you’ve shown you like to be close to the community. What’s the most requested feature that you have implemented/are planning to implement?
This is the support for the game Punch Out. I’m planning to add support for it at some point in the future. Imagine you control the character by throwing punches yourself… makes me really excited.
Punch Out is an absolute classic. Making it into a VR first person would just be incredible. Is this something you have developed in the past, or will this be 100% new to you?
I gave it a quick try in the past but quickly realized that’s not something easily solves while there are other games with equal interest from the audience which I can quickly solve and support. So I left it and will come back later at a point in the future with more skill and experience.
…and which game has proven to be most popular with retro gamers?
Super Mario Bros as you can guess. Everyone knows and loves it already so they want to try it first with 3dSen.
The project cleverly takes advantage of VR, but not in the traditional sense of a shooter, driving or other genre of VR game. Do you think the VR industry is going in the right direction, or is there not enough diversity?
Well we are still in the early stage of this current VR technology area (there were already some VR waves in the past). The tech still evolves fast and there are still many things to explore and imagine. I wouldn’t say right or wrong but I would say as of a VR enthusiasm it’s a very exciting time to be alive.
Have you been disappointed with Nintendo’s lack of VR development?
No I’m not disappointed at all. It seems to me that Nintendo philosophy is a little bit similar to Apple. They are never the revolutionists but most of the time they do provide the best and unique experience (all aspects around) to their loyal users.
How difficult was the overall development process – were there any bootstrap methods you could build on, or was it entirely from scratch?
The most difficulty I met in the overall development process is the mentality aspect. I have to constantly fight against myself and keep the motivation up. There is nothing like a bootstrap method cause there is no similar work like 3dSen in the past. I have to let my imagination fly then try to find a practical solution for it then repeat the process : ) That’s my methodology.
I see the project rather like an inner up-hill battle against myself.
Truc – Geod Studio
Was there ever a point where you thought you bit off more than you could chew – with such a massive retro gaming audience anticipating the launch?
Never. Big or not, it is how we evaluate our resource and how we limit the project scope to match it. It’s true that when I first showed my project to the public, there are some people liked it but there are also some people hated it and even talked shi@t about it. I was a little bit shocked at first but I quickly realized that no matter what I do there are always likers and haters.
So it’s all up to me. Am I capable of creating a solution for my vision, of polishing it, of finding the right audience without losing the motivation in this (very very long) process? I see the project rather like an inner up-hill battle against myself. So no, no outside pressure at all!
Was you shocked at the popularity of the project when first build was released for browsers back in 2016?
Yes I’m truly shocked, it’s covered by all big tech sites and people talked about it everywhere. For the up-coming launch not that much of a shock as you stated above: I interact quite closely with the community.
What were the biggest challenges you overcame?
Winning against myself to maintain the motivation. There are time continuously in several weeks I kept turning on my PC then read news after news the whole day until I was completely tired and fell asleep. Those are the hardest times when I lost all the motivation. Luckily I overcame it all in the end.
What are you most happy about with 3dSenVR?
I’m most happy and proud with the profile for DuckHunt game. From a 2D game it completely turns into a real 3D first person shooter game. This is 3D gameplay; I mean the ducks really fly in all 3 dimension and you can move and aim from whatever angle you want.
What advice would you give to any indie game developers that are inspired by the originality & concept of your work?
Well I was almost a loser and there is a big luck factor involving the moderate success of 3dSenVR release on Steam. So I don’t think i’m in the position to give advice to anyone : )
Do you have any plans for other development projects besides 3dSenVR?
Yes in my vision, once I’m done with NES I will probably move to another 8-bit console like GBA or Master System. 16 bits console graphics are way too complex so I prefer supporting another 8-bits system.
Thanks so much for the interview, Truc. It has been a pleasure talking to a true pioneer in VR development. Even better that you are an indie game developer who is unafraid of pushing boundaries. Truly inspirational!
Thank you for the selection. It’s really my honor!
3dSenVR – a multi-platform voxel based 3D NES emulator
3dSen Maker – the tool: will be freely released after that so the whole community can work together to support many more games
3dSen Quest is being considered for the future development
3dSen Android: “…and when smartphone hardware is ready, I also want to create a port for mobile too. In 2018 I already had dirty quick port tested with a mid-range 2016 device…” (See Below Video)
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