Full Motion Video games are like a 6 year olds school play, terrible but we are never allowed to say. Instead we smile politely and clap and say it was good. The heyday of FMV games was the early 90s when Sony released Johnny Mnemonic and became the first film studio to release a video game…back when the ‘video’ part of that meant just that.
Soon after Electronic Arts followed up with Mark Hamill in Wing Commander III (and IV). The 90s were awash with FMV games, Night Trap (1992), 7th Guest (1993), Phantasmagoria (1995). It was going to be the next big thing.
Full Motion Video never worked though.
The reality was very different from the hype. Usually offering limited gameplay and using second rate actors who couldn’t create a scene if they had a tantrum in a shopping mall. It was gamers who saw through the hype to realise they actually offered very little and the FMV game died along with punctuality, Fax machines and MC Hammers’ parachute pants at the end of the 90s.
So when ‘Not for Broadcast’ landed on my desk, I was less than excited.
A full motion video game with what looks like second rate actors in grainy rendered footage and cheap backdrops; where you play an trainee broadcast editor for a nightly news programme.
Look, it’s not that hard. Choose the angles, roll the ads, and bleep the swears, but as the tutorial warns you, just keep in mind that how you show these people will change their lives…and maybe yours.
The controls are simple enough and you are introduced to them well in the first level broadcast and the game is outstanding. You begin a year in the job at the start of a new government taking power and one of your first edits is a statement from the winning party leaders.
Things become more sinister and your choices are more subtle as the game advances. For example, having picked up the skill of editing out swear words over a couple of broadcasts, you are then instructed by the station boss to bleep out overly critical statements of the government as well. So when a faux gangster rapper, who spends the entire interview lying and talking garbage, takes the stage for an unrehearsed song that criticises the government, what do you do? Do you edit out the swearing and the criticism or do you allow it and make this prick a hero or perhaps allowing it will get this prick arrested? The choice is yours.
Not for Broadcast consistently puts you in these difficult and subtle positions; asking if you will cooperate to keep your job because you need to to keep your family together? Or if seeing what is happening under this new regime and the impact that has on your family, will you try to undermine it?
The impact of your choices plays out in text based updates of family life between broadcasts and is tied to what is going on in the country.
This heavy theme of coming police state and your facilitation of it is juxtaposed with the actual broadcast material which is pure comedic gold. So much so, that I don’t much care about my family updates I want to get to the shows. There’s so much going on it’s glorious.
Not only are the jokes puerile in that we frequently deal with the leader of a multi-national company called Rymmington Svist and at one point interview an ex-con called Tit-Wank Tony who unleashes everything on a live interview we might have secretly wished for in our head, but the stories and presentation of each item is delightfully observed and presented.
We have to manage a god awful teenage drama presentation about bullying, a bizarre new sport that has an imaginary round and is invaded by streaking nude protesters, a new tv show for kids about farm animals boufing, one of those inexplicable letharios that seem to do and offer nothing and yet are nationally famous lying in bed hosting a quiz about himself, and so many more wonderful characters that offer delicious comment on society. It is glorious choosing what to do with them? Do you deliver the clean edit you are supposed to or do you broadcast the rants that are supposed to be off-screen? Do you present the message these terribly self-righteous people want to deliver or do you show the tired, eye rolls of the individuals forced to share an interview with them.
Do you cut the adverts short to expose your lead anchor slagging off the guests he is returning to interview or not? There are lots of choices here and all of them are recorded in your edit that went out to the nation that you can rewatch at anytime.
Not for Broadcast isn’t without some small problems though.
I had occasional crashes and had to restart levels and failure and loss of viewers means you are sacked and have to restart the level as well. This can be a bit tedious as we’re running a show here and there are often lengthy things to repeat, but these issues were very infrequent and are enormously outweighed by the sheer fun the game consistently delivers.
Not for Broadcast is still in Early Access and some people like to leave Early Access games alone until they have launched, but you really shouldn’t here. It’s entirely worth it even as it is, despite there being more updates in the pipeline.
Not Games just released one of those, a second large update made during the lockdown of the last 18 months, which has not hampered their style or commitment one bit as they simply introduced an hilarious lockdown of their own in the game, developing a storyline about teddies that come alive and hunt people down requiring society to hide in our homes.
This allows all sorts of observed fun of lockdown; people wearing pants only on the bottom half, fake backdrops and people pretending to be outside, people caught eating lunch and not ready for the camera to be on them and forgetting to switch it off.
The death-teddies eventually invade the studio and become another difficulty to deal with as does a passing storm that electrifies some of the buttons making them unusable. The game winds up the chaos continuously with each broadcast and never lets you stop laughing.
I tell you this is the best Full Motion Video game I have ever seen and is one of the best games of any type I’ve played all year. An hilarious ride with stacks of replayability.
Not for Broadcast is available for about $25 and is worth every penny in current form with more updates to come. My Friends…the revolution will be televised, just put me in charge of broadcasting it will you.
War, good God y’all… What is it good for? Absolutely nothing.
Turns out Edwin Starr was wrong. War, Uh-huh…yeah, what is it good for? Turns out it’s absolutely great for computer games.
Where would we be without the FPS? Still throwing pine cones across the sandpit and claiming I had been revived by Jeff and wasn’t dead. From Command and Conquer: Red Alert, through Call of Duty and Company of Heroes, I’ve loved them all along the way. Hold on there big dog, I know what you’re thinking…FPS.
Watch This Review:
Eximius Review – FPS / RTS Hybrid Fun
Eximius: Seize the Frontline, from Ammobox Studios is just out of Early Access and is blast. It is an FPS / RTS Hybrid. Whaaat… Yes. You can play the game just like Company of Heroes and you can play it just like Call of Duty. You can even play it both ways at the same time if you want to. How is this even possible you ask?
Eximius is, in simplest terms, a 5v5, squad based arena battle set in the near future of a collapsed political order. Two factions vie for control of the future world order: Axeron Industries, the product of a global financial elite trying to reestablish order. They have units based on robotics to save people from front line combat. The other side is the Global Security Force (GSF) who are made up from the surviving political world order prior to collapse.
All this set up matters naught though and is swiftly forgotten once you are past the opening intro. Simply pick a side and go through training. There is no real consequence to the side you pick except the choice of weapons, units available and some inevitable variation in play style to suit your differing strengths. Mostly they are similar classes but with slightly different qualities.
Point, Shoot, Smile
The controls are pretty standard and so is the weapons training. There is nothing confusing here – machine guns, pistols, bazookas, EMP weapons, etc. Everything is comfortably familiar. There is a good sound to the fire system, the weapons have variable recoil, but upgrades can improve stability. They sound powerful and act heavy, pleasing stuff. On the battlefield the draw distance for shooting is pretty good, even with standard weapons.
When you leave training, you can choose to join an ‘Open game’ which is just a rolling restart game with whomever joins and the remaining spots made up with AI players. Or you can join a specific 5 man team to take on a set scenario or you can tackle a variety of maps and missions yourself, offline with a team of AI support. There is lots of variety and the AI is of such a good standard that you need never worry about matchmaking to get a game. There are always at least two of these happening at any given time.
All of this seems like a pretty standard Battle Arena game and you’d be right. What sets Eximius apart is that only four of your squad of five play as FPS officers on the battlefield. The fifth man plays the game RTS and from a standard zoomed RTS view of the battle.
Commander and Conqueror
It turns out that what really makes the difference to your team is the Commander. They provide tech upgrades, they can build tanks, different classes of soldiers, they assign a support group of soldiers to you or not and they can drop strategic supply points to enable you to refill ammo and change weapons as you meet different foes. They play Command and Conquer whilst you play Counter Strike and you can talk to each other, ask for things like re-supply, reinforcements or decide attack plans and changes. It is a quite excellent achievement to blend these two game styles seamlessly together and talk/plan across them at the same time.
There is a rare breed of revered heroes called ‘Battle Commanders’ by Eximius community who are players capable of playing the Commander role and capable of jumping into the FPS fight at crucial moments to rectify some part of their grand plan and never losing sight of the overall plan and time in the frontline.
I tried being the Commander once or twice…let’s just say I need practice. I have mostly been playing as an Officer on the battlefield and sometimes my human Commander would provide ammo and weapon upgrade stations for me to use and sometimes they wouldn’t. In one match it became clear that the Commander had his plan and I wasn’t in it, I could die and respawn frequently but there would be no upgrade points for me.
In another we had upgrades and I joined the fray attempting to follow other Officers in direction and battle as support. The Commander rarely attached soldiers to me for support, clearly deeming my contribution unreliable, this was until a crucial point late in the battle when we were losing heavily that I slipped away changed my weapons and crossed to the other side of the arena undetected. I destroyed a tank holding position, protecting a flag point.
The response from my Commander was instant. He held battle back where I had come from and sent me as many reserves as he could from reserves to support what he recognised as a decisive move. We went on to capture several nearby resource points and the enemy were crippled. We lost less than 20 battle points to the enemy teams 300 from this moment on. The post game chat was full of delight and congratulations. These are the moments you play Eximius for.
It isn’t a perfect game, the learning curve is initially steep, but there is a lot of potential in the game for varied styles of combat. More variety of weapons are being added and of course, more skins and customisation. The development team is dedicated, improvements are frequently made and what might be thought of as currently lacking does not detract from the glory of the game.
Eximius is a Latin word meaning ‘excellent’ and Seize the Frontline is indeed an excellent game. It is not just another battle arena with thrown together assets; it is a well thought out game that offers a deepening level of skill the more you play it. They have a welcoming community in the Discord and the game is structured so that newbies can join a team of veterans and not hamper the chance of victory severely. War, uh huh, yeah…may well be good for computer games, but me? Good God y’all I am far from Eximius at it. It is fun though…see you in the fight.
Stephen plays on Eximius: Seize the Frontline as Alt_Ending and is easy to defeat. Take a good look at my face because all you’re going to see from the floor just before you respawn is the back of me walking away.
Checkshirted wearing, waxed moustachioed hipsters, this game is for you.
I mean it’s for the rest of us as well, but especially the bearded no logo uniformers who dream of wielding an axe in the wilds. Mana Potion Studios have produced a fine little RTS, city builder, tower defense game to delight us.
Jaunty music, fishing for food, venison for the people, a proper medieval looking castle designed by you, siege engines, classic big marrow shaped club wielding trolls wearing nothing but slashed hulk shorts and Lumberjacks. Lumberjacks galore. I never wanted to be a barber anyway.
There’s a lot to love about Becastled, a wonderful game that is part city management, part RTS. It is like Total War for people who used to play Settlers on wet break in the science labs.
You’re A Lumberjack, Barry. You too, Harry.
You play the master of the Kingdom of the Sun. You guys rule the daylight and life is good.
The deer stroll nearby, the earth is luscious and your people are productive. You begin by placing your central hall or Castle Keep onto a chosen hex and found your settlement. Then you spawn some citizens willing to do your bidding and your first objective is to tell them to be lumberjacks, because almost all of the early currency is in wood. So, site yourself near some trees and get going.
As usual in an RTS management city build you need to get resources and spend them to enable expansion. You will need wood for building more houses to grow your population, you need wood to build taverns to keep them happy, you need wood to build a farm to feed your growing population, you need wood to build training centres for archers or melee warriors to defend the glorious new Utopia you are building, in fact you’re going to need more lumberjacks.
Wood is the currency early game, building, expanding and sustaining that is the key, as it is in any resource management builder.
Here Comes Trouble
As the game progresses you need other things and very much like playing the board game version of Settlers, you need to be located next to lots of varied resources and some of them like stone and gold or a sort of mined solar gem are needed later for upgrading the stockade and towers to stone ones and building a church to restore your dead warriors in the resurrecting power of daylight hours because, you see, you are on a daily clock.
When the day is over, the Moon Warriors spawn somewhere nearby. They are blue goblins and trolls and they come each night without fail from different directions in ever increasing numbers and with better equipment each night. They march inexorably toward you like the hoards of Mordor, carrying scaling ladders, battering rams, cannon and siege towers to breach your city walls and so you must prepare for sunset each day to go once more into the frey to see if you live or die this day. To survive you must protect and defend your Keep. Citizens and troops may die, buildings may fall, but your founding Keep must survive or the game is lost.
The controls are delightfully simple, the expansion tree is entirely open, the only thing that holds you back is…lumberjacks. If you can get going fast enough and manage food and housing, then you can get other careers going for masons, miners and engineers.
The first few days are easy to defend against, by which time you need to be up and running with defensive structures and plenty of varied methods of defense. The only help you get is that a blue mist signals the spawning site for the Moon Warriors that coming evening. If you have not planned or do not have a productive enough village then you could find they are due to spawn on the most exposed side.
So, you need a strategy and you need to act quickly and consistently, managing choices and resources to sustain, defend and develop…much like any standard RTS. The difference and appeal with Becastled is the varied nature of how you can play.
Hoards of Hordes
It has stacks of playability with challenges split into eight difficulty levels, with three levels of combat difficulty, on seven different terrain types with resources either abundant or scarce and most interestingly you can alter the length of the game, effectively your win point.
Keep the Solar Kingdom safe for 10 days in the easiest instance or try for up to 30 days. With each added day of challenge the Moon Warriors get more powerful and more difficult to defend against, but potentially your castle starts to resemble Carcasonne…another fine board game Becastled clearly draws influence from.
And if you are feeling like Henry V then you can take the ultimate challenge of an infinity mode and see how long you can survive the nightly mounting hoards. I have seen some people on YouTube try to build a wall around the entire map and another who fought for 50+ days. That you can alter the challenge so greatly and try to break the game with challenges like walling the entire map is great freedom for a game.
Who Just Died?
There are some problems with Becastled; some men stop working sometimes and it often isn’t clear who has died when you begin the day after an attack and you have to check absolutely everything to reassign workers otherwise the city will start to fail and you need to work hard each day to grow and repair if you are to survive the night.
Pathfinding is another problem, the AI isn’t great at this, when you send troops to certain locations or to engage in combat with a group of the enemy they take the shortest direct path, but this can lead to them being stuck on a cliff edge or behind a gatehouse or something. With a battle raging this can be disastrous and you can be left wondering where that unit you sent to help got to, but it’s now all too late.
Visit The Solar Kingdom Today!
However, these minor problems for a game in Early Access and the devs are patching these sorts of things at least once a month so by the time you play they may even be gone.
On top of this they have published a clear road map of exciting development that includes tech trees, city building expansion and boss fights. I can only hope they make PvP possible in the future.
Becastled offers hours and hours of medieval fun at a bargain price. It proves both accessible and challenging at the same time. You really would be medieval to not go and get this, especially if RTS is your thing. Can you go 50 days without defeat? I can, but then I’m a Lumberjack, so I’m ok.
Join Our Community!
New Episodes Weekly